Simple starts : The Great Escape
This game starts in the room and tries to get as far away as possible with
wild combinations and fantasy.
The escape takes three steps:
- 1. Players list up to six items in the room
- 2. They describe the items with a single suitable adjective.
- 3. They select an item outside the room that could also fit the description.
chair - fourlegged - dog
cupboard - metal - car
light bulb - transparent - rain
The players then create the poem by including and linking as many of the
new `outside' items as possible.
Start with either a single letter I or A or two letter word.
Then add one letter at a time to make a sequence -
e.g.: I in pin spin.
The player who manages to stretch furthest wins.
Alternatively, the words can simply keep the core letter or letters but be
a at all hang heaps.
In either case players can be asked to try to make a sentence or poem that uses the words.
For further information on this sort of game click on SIMPLE STARTS in the INDEX side bar.