Simple starts : The Great Escape

This game starts in the room and tries to get as far away as possible with wild combinations and fantasy.

The escape takes three steps:

  • 1. Players list up to six items in the room
  • 2. They describe the items with a single suitable adjective.
  • 3. They select an item outside the room that could also fit the description.

For example:

chair - fourlegged - dog

cupboard - metal - car

light bulb - transparent - rain

The players then create the poem by including and linking as many of the new `outside' items as possible.

Expanding Words

Start with either a single letter I or A or two letter word.

Then add one letter at a time to make a sequence -
e.g.: I in pin spin.

The player who manages to stretch furthest wins.

Alternatively, the words can simply keep the core letter or letters but be progressively longer:
a at all hang heaps.

In either case players can be asked to try to make a sentence or poem that uses the words.

For further information on this sort of game click on SIMPLE STARTS in the INDEX side bar.

worksheet image on off worksheet poems workbook pdf worksheets pdf
Windows Workshops Dave Calder, The Windows Project ,1997,1998,1999,2009