DIALOGUE - People and place : Introduction

These games provide opportunities to write about people and personal experience. However, a sense of place informs description of incident and often remembering a place will unlock details of an event.

The section is titled DIALOGUE both because in such writing the writer speaks most directly to the reader and and because the workshops involve, and indeed developed from, conversation.

The games set limits to the conversation, they give it something to start from, but there are no limits to depth and it is generally unimportant if it wanders from the original subject.

The games have been played with, and the structure found helpful by, players of all ages. Although there are variations of style and structure they all lead to a subject followed by a discussion and collect usable information on the way. The aim is to enable and teach the player to eventually ask their own questions and find their poems in their answers.

Although some of the games rely more on the discussion to provide the information, all of them ask the player to build up the information seperately from the making of the poem - often by asking questions - and recording it for later use as and when needed.
This assists players to first focus on a subject and then recall and record the information for the poem without breaking up the poem-making. This is then available to help in the development of ideas and the poem - which at its simplest can often be developed by moving from one item (or picture) to the next.
However, as players make the poem there will be more questions, but now they will be directed to help shape the writing.

For further information on this sort of game click on games listed under DIALOGUE in the INDEX side bar.

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Windows Workshops Dave Calder, The Windows Project ,1997,1998,1999,2009