These games provide opportunities to write about people and personal
experience. However, a sense of place informs description of incident and
often remembering a place will unlock details of an event.
The section is titled DIALOGUE both because in such writing the writer
speaks most directly to the reader and and because the workshops involve,
and indeed developed from, conversation.
The games set limits to the conversation, they give it something to start
from, but there are no limits to depth and it is generally unimportant if it
wanders from the original subject.
The games have been played with, and the structure found helpful by,
players of all ages. Although there are variations of style and structure they
all lead to a subject followed by a discussion and collect usable information
on the way. The aim is to enable and teach the player to eventually ask
their own questions and find their poems in their answers.
Although some of the games rely more on the discussion to provide the
information, all of them ask the player to build up the information seperately
from the making of the poem - often by asking questions - and recording it
for later use as and when needed.
This assists players to first focus on a
subject and then recall and record the information for the poem without
breaking up the poem-making. This is then available to help in the
development of ideas and the poem - which at its simplest can often be
developed by moving from one item (or picture) to the next.
players make the poem there will be more questions, but now they will be
directed to help shape the writing.